Ship controls
This document describes the settings present in the ship controls menu.
- Title
- This shows the
@p
of your ship, and the version of Vere your ship is using.
- This shows the
- System resources
- This shows the amount of memory and disk usage your ship's container is currently reporting (refreshes every 10 seconds)
- Power
- Use the checkbox to save your ship's power status (e.g. restart a running ship on power reset). Use the toggle to turn your ship on and off.
- Urbit Information
- The 'Access Key' button will copy your
+code
login password to your clipboard when you click it. The 'URL' button will open your ship's URL in your browser -- either the.local
URL if your ship isn't toggled to remote, or the remote StarTram/Anchor URL if it is.
- The 'Access Key' button will copy your
- Set Custom Urbit Domain
- The custom Urbit domain field allows you to set a custom URL for your remote-toggled ship. See the custom domain guide for instructions on configuring a custom domain.
- Minio
- Copy Minio Password will copy your console password to allow you to login to the Minio console
- Settings will take you to the Minio console URL (remote-only)
- Connect to Urbit auto-configures S3 on your ship using the Minio settings
- See the custom domain guide for instructions on configuring a custom domain.
- Pack Pier
- 'Pack & Meld' will immediately shut down your ship and perform a pack and meld, 'defragmenting' the memory arena.
- 'Pack' will only perform an online pack
- The calendar icon allows you to schedule recurring packs/melds
- Remote Access
- Switch the toggle to connect or disconnect your ship with StarTram and enable/disable the remote access URL
- Developer Mode
- This option allows you to SSH into the container your ship is running in and enter the CLI Dojo, at the expense of having logs printed
- See Dev mode guide
- Loom size
- Your loom size is the maximum amount of memory your Urbit can use
- Urbit use a default 2GB loom -- you can increase it if necessary, but probably shouldn't unless you have a specific reason
- If your ship's loom exceeds the selected loom size, it will not boot successfully.